Hybrid client-server and P2P network for web-based collaborative 3D design

Desprat, Caroline, Luga, Hervé and Jessel, Jean-Pierre (2015) Hybrid client-server and P2P network for web-based collaborative 3D design. In: 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015).

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Abstract

Our proposed research project is to enable 3D distributed visualization and manipulation involving collaborative effort through the use of web-based technologies. Our project resulted from a wide collaborative application research fields: Computer Aided Design (CAD), Building Information Modeling (BIM) or Product Life Cycle Management (PLM) where design tasks are often performed in teams and need a fluent communication system. The system allows distributed remote assembling in 3D scenes with real-time updates for the users. This paper covers this feature using hybrid networking solution: a client-server architecture (REST) for 3D rendering (WebGL) and data persistence (NoSQL) associated to an automatically built peer-to-peer (P2P) mesh for real-time communication between the clients (WebRTC). The approach is demonstrated through the development of a web-platform prototype focusing on the easy manipulation, fine rendering and light update messages for all participating users. We provide an architecture and a prototype to enable users to design in 3D together in real time with the benefits of web based online collaboration.

Item Type: Conference or Workshop Item (Paper)
Language: English
Date: 2015
Uncontrolled Keywords: WebRTC - WebGL - Collaborative - Peer-to-peer - Applications - Web
Subjects: H- INFORMATIQUE
Divisions: Institut de Recherche en Informatique de Toulouse
Site: UT1
Date Deposited: 21 Mar 2019 16:38
Last Modified: 21 Mar 2019 16:38
URI: http://publications.ut-capitole.fr/id/eprint/29499

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